using SqlSugar;

namespace SugarModels
{
    /// <summary>
    /// 
    /// </summary>
    public class yd_user
    {
        private System.Int32 _id;
        /// <summary>
        /// 小程序openid
        /// </summary>
        public System.Int32 id { get { return this._id; } set { this._id = value; } }

        private System.String _openid;
        /// <summary>
        /// 小程序openid
        /// </summary>
        public System.String openid { get { return this._openid; } set { this._openid = value; } }

        private System.Int32 _ydkb;
        /// <summary>
        /// 运动获得的kb总额
        /// </summary>
        public System.Int32 ydkb { get { return this._ydkb; } set { this._ydkb = value; } }

        private System.String _nickname;
        /// <summary>
        /// 昵称
        /// </summary>
        public System.String nickname { get { return this._nickname; } set { this._nickname = value; } }

        private System.String _imgurl;
        /// <summary>
        /// 头像地址
        /// </summary>
        public System.String imgurl { get { return this._imgurl; } set { this._imgurl = value; } }

        private System.String _phone;
        /// <summary>
        /// 匹配手机号
        /// </summary>
        public System.String phone { get { return this._phone; } set { this._phone = value; } }

        private System.Int32 _isgl;
        /// <summary>
        /// 是否关联了公众号
        /// </summary>
        public System.Int32 isgl { get { return this._isgl; } set { this._isgl = value; } }

        private System.Int32 _isadmin;
        /// <summary>
        /// 是否管理员
        /// </summary>
        public System.Int32 isadmin { get { return this._isadmin; } set { this._isadmin = value; } }

        private System.String _city;
        /// <summary>
        /// 城市
        /// </summary>
        public System.String city { get { return this._city; } set { this._city = value; } }

        private System.Int32 _istbkb;
        /// <summary>
        /// 是否已经同步过kb
        /// </summary>
        public System.Int32 istbkb { get { return this._istbkb; } set { this._istbkb = value; } }

        private System.Int32? _step;
        /// <summary>
        /// 个人步数汇总
        /// </summary>
        public System.Int32? step { get { return this._step; } set { this._step = value; } }

        private System.Int32 _isnew;
        /// <summary>
        /// 
        /// </summary>
        public System.Int32 isnew { get { return this._isnew; } set { this._isnew = value; } }

        private System.String _brand;
        /// <summary>
        /// 
        /// </summary>
        public System.String brand { get { return this._brand; } set { this._brand = value; } }

        private System.String _model;
        /// <summary>
        /// 
        /// </summary>
        public System.String model { get { return this._model; } set { this._model = value; } }

        private System.String _version;
        /// <summary>
        /// 
        /// </summary>
        public System.String version { get { return this._version; } set { this._version = value; } }

        private System.String _system;
        /// <summary>
        /// 
        /// </summary>
        public System.String system { get { return this._system; } set { this._system = value; } }

        private System.String _platform;
        /// <summary>
        /// 
        /// </summary>
        public System.String platform { get { return this._platform; } set { this._platform = value; } }

        private System.String _sdkversion;
        /// <summary>
        /// 
        /// </summary>
        public System.String sdkversion { get { return this._sdkversion; } set { this._sdkversion = value; } }

        private System.Int32 _isnoyd;
        /// <summary>
        /// 
        /// </summary>
        public System.Int32 isnoyd { get { return this._isnoyd; } set { this._isnoyd = value; } }

        private System.String _unionId;
        /// <summary>
        /// 
        /// </summary>
        public System.String unionId { get { return this._unionId; } set { this._unionId = value; } }

        private System.Int32 _fxuid;
        /// <summary>
        /// 
        /// </summary>
        public System.Int32 fxuid { get { return this._fxuid; } set { this._fxuid = value; } }

        private System.DateTime? _fxdate;
        /// <summary>
        /// 
        /// </summary>
        public System.DateTime? fxdate { get { return this._fxdate; } set { this._fxdate = value; } }

        private System.DateTime? _fxtime;
        /// <summary>
        /// 
        /// </summary>
        public System.DateTime? fxtime { get { return this._fxtime; } set { this._fxtime = value; } }

        private System.DateTime? _credate;
        /// <summary>
        /// 
        /// </summary>
        public System.DateTime? credate { get { return this._credate; } set { this._credate = value; } }

        private System.String _fxtype;
        /// <summary>
        /// 
        /// </summary>
        public System.String fxtype { get { return this._fxtype; } set { this._fxtype = value; } }

        private System.String _fxvalue;
        /// <summary>
        /// 
        /// </summary>
        public System.String fxvalue { get { return this._fxvalue; } set { this._fxvalue = value; } }

        private System.String _code;
        /// <summary>
        /// 
        /// </summary>
        public System.String code { get { return this._code; } set { this._code = value; } }

        private System.Int32? _isgly;
        /// <summary>
        /// 
        /// </summary>
        public System.Int32? isgly { get { return this._isgly; } set { this._isgly = value; } }

        private System.String _latitude;
        /// <summary>
        /// 
        /// </summary>
        public System.String latitude { get { return this._latitude; } set { this._latitude = value; } }

        private System.String _longitude;
        /// <summary>
        /// 
        /// </summary>
        public System.String longitude { get { return this._longitude; } set { this._longitude = value; } }
    }
}